AI Insights · Timothy · July 2025
Top Slime Games on iOS in New Zealand: Q2 2025 Performance
Discover the performance trends of the top 5 slime games on iOS in New Zealand during Q2 2025, including downloads, revenue, and active users.
In Q2 2025, the iOS platform in New Zealand saw intriguing trends in the slime game category, with varying performances across the top five apps. Sensor Tower provides these insights, offering a closer look at weekly downloads, revenue, and active user metrics.
PlaySlime:Slime Simulator Game showed a gradual increase in weekly revenue, peaking at approximately $201 in late June. Downloads fluctuated, reaching a high of 229 in mid-April, while active users remained relatively stable, hovering around 1.5K throughout the quarter.
Super Slime Simulator experienced a modest download rate, with a peak of 192 in mid-April. Despite minimal revenue generation, the app maintained a steady active user base, ending the quarter with around 300 users.
My Talking Slimy: Slime Cat 3D recorded a noticeable rise in weekly revenue, peaking at $105 in late May. Downloads increased steadily early in the quarter, with active users reaching a high of 186 in late May.
Super Big Slime: Black Hole 3D saw sporadic revenue, with a notable $12 in late June. Downloads showed a gradual climb to 56 by late April, while active users maintained a consistent presence, averaging around 180.
Finally, I, Slime, a newer entry, experienced a peak in revenue of $112 in early June. Downloads started strong at 131 but tapered off, with active user data not available.
For a more comprehensive analysis and further insights, visit Sensor Tower's platform.